Game Art: Project 1 Prop/Asset Design

 

27 April 2024- 3 July 2024

NABIL JULIUS DORN (037978)
(GAME ART) | Bachelor of Design in Creative Media | Taylor's University
Task 1: Prop/Asset Design


List

INSTRUCTIONS

This is the Module Information Booklet for this module: 



TASK

During this task, we were required to create assets for our Game World.

For this module, ill be combining it with my Major Project. The assets created are going to be for the execution of Major Project 2.

We were required to plan the scene and the props we would require for the environment.

Since I was basing my environment on a south east asian fishing village, I looked for reference pictures online.


These are some real life images of villages around Malaysia.


These are some material references of the assets I had in mind.


The atmosphere I was interested in replicating were:
  • Slightly overcast/cloudy day
  • Golden Hour / Late Afternoon
  • Strong lighting contrast
  • Greenish dark ocean
I then proceeded to blockout the rough shapes of the assets required


Here is the proposal PDF:




REFLECTIONS

It was really interesting to think of an environment in such detail. I had a lot of fun during this project, planning for the different assets and textures to be used.




Comments

Popular Posts