Environment Design
22nd September 2025 - 7th January 2026
NABIL JULIUS DORN (037978)
(Environment Design) | Bachelor of Design in Creative Media | Taylor's
University
List
LECTURES
Week 1
Mr Kannan introduced us to the course outline and what Environment Design
entails.
Week 2
We were taught on the fundamentals of Environment design. We were also given
some references on Environment Design.
Week 3
We were required to start on our first part of the project which was exterior
and landscape design.
Week 7
Submission of Fundamentals
Week 9
Submission of Project 1 - Exterior environment design
Week 11
Submission of Project 2 - Interior environment design
Week 14
Submission of Project 3 - Complete Environment Design Bible
INSTRUCTIONS
This is the Module Information Booklet for this module:
EXERCISE
In the exercises give, we were encouraged to use this to practice and use
the same output for our Project 1. We were required to output the same
things such as:
1. Perspective drawings
2. Composition studies
3. Value studies
4. Ambience studies
5. Color Management
6. Set Design
7. Photo Bashing
Here is the pdf compilation of the exercises:
In this project we need to choose and develop a location based on a theme or
story we have proposed from a game/movie/cartoon.
We are required to show the following:
1. Mood board
2. Thumbnail sketches
3. Composition studies
4. Value studies
5. Ambience studies
Mood board
Here is the mood board for my proposed subject:
Thumbnail
Feedback: Focus on a specific part of the building that gets the most
interactions.
I then proceeded with a rough blockout instead because id spend more time
tracing and drawing in 2D than doing a rough blockout in 3D. Just my own
limitations.
Composition studies
Outputs
Here is the final product for Project 1. It will be refined later on during
the final project.
Here is the compiled project 1 proposal:
In this project we were required to continue and develop the interior design
that best reflects Project 1. We are to focus on 1 interior set and showcase
the relevance of its existence of its inhabitants. Below is the list of
tasks to be completed.
1. Mood board
2. Thumbnail sketches
3. Composition studies
4. Value studies
5. Ambience studies
Mood board
Here is the mood board for the interior design of my shop lot proposed in
project 1.
Thumbnail and composition sketches
Instead of drawing, I again resorted to blocking out the shapes in 3D and
doing a quick paint over for some of them
Ambience studies
I wanted the mood to be dark and gloomy with high contrasting lighting and
areas of focus in the scene.
I played with different contrasting colors but resorted to the classic
cyberpunk color scheme of pink and blue for the interior of the shop lot.
Outputs
These are the different renders made in the shoplot to focus on different
parts of the interior:
FINAL PROJECT
Here is the final compilation and complete design bible:
Here is the animation video:
REFLECTIONS
This to me wasnt a very new topic as ive been doing environment design as passion projects in the past. However ive learnt to implement and construct the story and build the world around the environments I now create. It is interesting to add subtle details that tell stories or leave the viewer curious.

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