Art Direction
22nd September 2025 - 7th January 2026
NABIL JULIUS DORN (037978)
(ART DIRECTION) | Bachelor of Design in Creative Media | Taylor's University
Project 1
List
LECTURES
Week 1
Mr. Kamal briefed us on the definition of art direction and the module
structure for this subject.
Week 2
This week, Mr. Kamal introduced us to the first exercise. We were required to
study the art industry, pipelines and the role of an art director in the
company.
Week 3
Design is meant to be the solution to a problem. Creativity and innovation is
the key to a successful society thats evolved over time.
Week 4
Waterfall method is a design process used to estimate the duration and process
of projects.
Week 7
We were required to refine our idea for the upcoming project.
INSTRUCTIONS
This is the Module Information Booklet for this module:
TASK 1
PROJECT 1: Art Direction Ideation
This project aims to develop a strategic and creative art direction concept
that responds to a real-world community problem aligned with one or more
United Nations Sustainable Development Goals (UNSDG). Students will
collaborate across disciplines to explore how art direction and visual
storytelling can create social, cultural or environmental impact.
This project was a collaboration with my team mates other subjects. They
created a playable game that uses a natural process to clean up radiation in
the environment using natural solutions like using plants.
Here is the game overview pdf:
PROJECT 2: Project Management Document
PROJECT 3: Final Art Guide Development
For the final project, we needed to develop a comprehensive Art Direction
Guide with each member focusing on specific areas that complete a product
launch system.
My role was to create the games concept art guide. This included the Splash
art and concept art, 2D and 3D map, Environment assets, Character assets,
atmosphere and Gameplay screencaps.
When creating the splash art for the concept art guide, i began by blocking out the scene
I then wanted to have the toxic environment in the center with a higher contrast to direct the viewers attention towards the center.
I added the toxic barrel and spillage to show the radiation and danger prevalent in the game.
I created a different kind of concept art using the orthographic view to show more of how the game would be like when playing it.
This type of concept was inspired by the game Minecraft.
Here is the full concept art guide slides:
Here are the full slides

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