Video and Sound Production Project 1
27 April 2024- 3 July 2024
NABIL JULIUS DORN (037978)
(Video and sound production) | Bachelor of Design in Creative Media | Taylor's
University
Task 1: Project 1
List
LECTURES
Week 1
There are 3 stages to video and sound production:
- Pre-production
- Idea development
- Story
- Storyboard
- Visual References
- Location / Props
- Production
- Lighting
- Costume
- Principal Shooting
- Post production
Week 2
This week, we were taught about composition, framing and camera angle and
composition
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| Fig 1.1.2 Shot size overview |
Composition types:
- Extreme wide shot (EWS) or extreme long shot (ELS)
Makes your subject appear small against their location. Can be used to
make your subject feel distant. Also used to showcase scale and
environment.
- Long shot (LS) or wide shot (WS)
Same as EWS/ELS but a bit closer. If your subject is a person, then their
body will be in view but not filling the shot. Also can be used to show
environment.
- Full shot (FS)
Lets the subject fill the frame while keeping emphasis on scenery. Full
shot requires the entire person, from head to toe, to be in the
frame.
- Medium wide shot (MWS)
This shot frames the subject from roughly the knees up. It is in
between the FS and MS (see below).
- Cowboy shot (CS)
Frames the subject from roughly mid-thighs up. Its called a Cowboy
shot because it is used in Westerns to frame a gunslingers gun or holster
on his hip.
- Medium shot (MS)
Most common camera shots. Its similar to CS but frames from roughly the
waist up and through the torso. It emphasizes more of your subject
while keeping their surroundings visible.
- Medium close up (MCU)
Frames the subject from roughly the chest up. Favors the face but
keeps the subject somewhat distant. It is in between MS and CS (see
below)
- Close up (CS)
Used to reveal a subjects emotions and reactions. This shot fills the
frame with a part of your subject. It is often their face, from the
chin to their forehead/ hairline.
- Extreme close up (ECU)
The most you can fill a frame with your subject. Often shows eyes,
mouth and gun triggers. Also can be used for environment B Roll. Smaller
objects get great detail and are the focal point. Use to
emphasize a specific feature of the subject.
- Establishing shot
An establishing shot is a shot at the head of a scene that clearly shows
us the location of the action. This shot often follows an aerial shot and
is used to show where everything will happen.
Wide shots or extreme wide shots that showcase the area can be considered
an establishing shot.
Depth of field
What is depth of field?
The depth of field (DOF) is the distance between the nearest and farthest
objects that are in acceptably sharp focus in an image capture with a
camera
Examples:
180 degree rule (static screen direction)
What is the 180 degree rule?
The 80 dictates that in any scene which contains two or more actors, theres
an invisible line. The camera can move anywhere in the scene, provided it
stays on one side of this line.
What is continuity?
Continuity is the principle of making sure that all details in a film show
are consistent from shot to shot and from scene to scene. If a scene upholds
the standards of continuity, each shot feels as though it seamlessly flows
from the previous shot, reinforcing a sense of realism in the story.
Screen direction
What is dynamic screen direction?
Advanced screen direction employs dynamic movement to convey action,
emotion, and narrative progression. This includes tracking shots that follow
a character, or complex choreography of actors and camera to create visually
captivating sequences.
Camera Framing
Camera shot framing is the art and science of placing subjects in your
shots, Its all about composition.
Types of camera shot framing
- Single shot
Can be framed in any shot size, as long as there is only
one character featured within the frame.
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| Single shot featuring iron man |
- Two shot
Useful for allowing performances to play out in a single take.
- Three shot
Features three characters in the frame.
- Over the shoulder (OTS)
OTS shows your subject from behind the shoulder of another character.
This emulates perspective and is common in conversation scenes.
Over the hip shots (OTH) are also included in OTS shots. It shows the
perspective of the subject in the foreground while keeping the height of
the subject featured in the shot. Is often used to
suggest a power imbalance.
- Point of view (POV)
It is a camera shot that shows the viewer exactly what that character
sees. Can also be used to break the 4th wall
Week 3
During this week, we were briefed on the act structures of film. It is
known to be broken into three acts. Act one, two and three. We also were
given a video to explain it further.
- Act One: The Setup The first act establishes the protagonist, their world, and the situation they find themselves in. This act typically ends with an inciting incident, which sets the story in motion and creates a problem that the protagonist must solve. The inciting incident can be a positive or negative event, but it must be significant enough to disrupt the protagonist's world and force them to take action.
- Act Two: The Confrontation The second act is the longest and most complex of the three acts. It's where the protagonist faces a series of obstacles and challenges as they work towards their goal. This act is often divided into two parts: the first half, where the protagonist makes progress towards their goal, and the second half, where they encounter setbacks and complications. The second act typically ends with a major turning point, where the protagonist faces a significant setback or crisis that forces them to reevaluate their approach.
- Act Three: The Resolution The third act is where the story reaches its climax and resolution. The protagonist must confront their final challenge or conflict and overcome it in order to achieve their goal. The climax is the most intense and dramatic part of the story, where the stakes are highest and the tension is at its peak. The resolution, on the other hand, is the denouement, where loose ends are tied up, and the protagonist's journey comes to a satisfying conclusion.
Week 4
Storyboard
Storyboard in filmmaking is a visual representation of a film, animation,
or video game, much like a comic strip. It's made up of a series of
illustrations or images displayed in sequence for the purpose of
pre-visualizing a motion picture, animation, motion graphic or interactive
media sequence.
Storyboards are used to plan shots, understand the narrative flow, and to
communicate ideas to the production team. They can include details such as
camera angles, character movements, dialogue, and even notes about special
effects or sound. This helps the director, cinematographer, and other crew
members visualize the scenes and prepare for the shooting process.
Storyboarding is a crucial part of the pre-production process because it
allows filmmakers to experiment with different visual approaches, identify
potential problems, and make necessary adjustments before the actual
filming begins, saving time and resources.
INSTRUCTIONS
This is the Module Information Booklet for this module:
TASK 1 / Project 1
Week 1
Briefing
During our first class, Mr Martin briefed us on our first task. Task 1
is separated into 2 parts.
Part 1: Audio sound for visual
Choose or record sound clips to be used to create sound effects to
bring a video clip to live. The clips provided. Students are required to
identify the visual components from the video clip that needs
sound
Duration: 2 minutes
Part 2: Sound shaping
Students will be given a choice of scenarios that they have to pick and
create a soundscape for the chosen scenario
Requirements
High quality sound files from freesound.org
Part 1 Sound dubbing
We were given 2 muted audio clips and are required to rebuild the entire
soundscape for the scenes.
Part 2 Sound Shaping
We were given scenarios and had to pick one and recreate the soundscape for the chosen scenario.
Week 3
Sound dubbing
This week, we were given the files and video that we had to recreate. It
is an inciting incident scene from the move "Everything everywhere all at
once".
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| Fig 1.3.1 Files provided |
Here are the instructions provided by Mr Martin.
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| Fig 1.3.2 Instructions provided |
Instructions breakdown:
- Complete the spreadsheet breakdown
- Record all dialogues with your phone (import to premiere)
- Prepare all hard sound effects (import to premiere)
- Prepare ambient sound (import to premiere)
- Place audio files on timeline and sync it with video.
Audio track:
Ambience: below -20dB
Hard sound effects: Depends
- 3 tracks for dialogue, one character, one track.
- 4 tracks for sound effects,
- 3 tracks for ambience sound.
Reference for sound volume:
Volume: Dialogue: between -6dB & -12dB,Ambience: below -20dB
Hard sound effects: Depends
I began this project by filling out the excel sheet provided by
Mr Martin with the help of my friends. This helped us identify and list out all the sounds in
the scene.
Using this scene, I began compiling all the different ambient sounds
and hard sounds effects. All sounds found were from
Envato Elements
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| Fig 1.3.3 Files downloaded |
Using the excel sheets, I laid out the all the Hard and Ambient
sounds, leaving the first 3 layers at the top for my own voice
dubbing of each characters dialogue.
I was especially proud of the sound design during the pipe ripping.
There were multiple layers used as the actual action also resulted
in multiple sounds.
Pipe rip from concrete > Metal snapping > Gas hissing
I used two sounds for the gas hissing and two sounds for the metal
snapping and overlayed all the layers on top of each other, creating
a more realistic sound effect.
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| Fig 1.3.6 Pipe scene audio layers |
I then followed Mr Martins advice on the sound volumes stated
above.
I then changed the window layout on Premier Pro to the audio editing
window.
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| Fig 1.3.7 Audio editor |
I adjusted the volumes accordingly.
I then proceeded to record my own voice dubbing of each character in
the scene. This consisted of the Auditor, Evelyn, and Waymond.
For the different characters, I used the pitch shifter tool from
Audio effects and adjusted the Transpose ratio.
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| Fig 1.3.8 Pitch shifter |
After adjusting the sound effects volumes and sound dubbing, I
proceeded to add some realism into the sound effects, such as
transitions and volume shifting keyframes.
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| Fig 1.3.9 Footstep volume increase did this for the footsteps of the Auditor as she was walking towards the door in the first frame of the scene. |
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| Fig 1.3.10 Subtle increase in volume of ambient sound |
I also adjusted the volume of the crowd to increase in volume
slightly as the door was opened by the Auditor.
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| Fig 1.3.11 Hissing sound of pipe |
I tapered the end of the pipe hissing, as the audio clip I used abruptly
ended.
Final outcome:
Youtube link: https://www.youtube.com/watch?v=gA3b07ErPjE
Week 7
Audio Shaping
For this task, we were required to record our own voice and edit the sound profile of our audio clip. We're required to make 5 different edits. We were also provided a breakdown on how to make the different effects.
Requirement:
- Phone call
- Inside of a closet
- Toilet/bathroom
- Underground cave
- Alien/Orc voice
Initially, I tried following the tutorial provided by Mr Martin, but I decided to make my own edits.
For the phone call effect, I used the Parametric Equalizer effect.
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| Fig 1.4.1 Parametric Equalizer |
![]() |
| Fig 1.4.2 FFT filter |
For the Inside the toilet effect, I added a few more filters to get the right feeling of the sound. I ended up stacking Analog Delay with Convolution Reverb.
![]() |
| Fig 1.4.3 Analog Delay filter |
![]() |
| Fig 1.4.4 Convolution Reverb filter |
For the Cave effect, all I used was the Analog Delay filter with the "Canyon Echoes" preset.
![]() |
| Fig 1.4.5 Analog Delay filter |
I had a tough time trying to get the exact sound for the Alien effect but using four layers of effects, I managed to get a some what satisfying result. I ended up using the FFT filter, Automatic Pitch correction, Distortion, and the Pitch shifter effect.
![]() |
| Fig 1.4.6 FFT filter |
![]() |
| Fig 1.4.7 Automatic pitch filter |
I used this filter to make my voice sound off pitch even though this is normally used to correct the pitch of the audio.
![]() |
| Fig 1.4.8 Distortion filter |
I used a slight distortion to give the audio a bit more edge and texture.
![]() |
| Fig 1.4.9 Pitch shifter filter |
I wanted to do the Orc voice effect for fun. I used the Pitch shifter as well as the Parametric Equalizer.
![]() |
| Fig 1.4.10 Pitch shifter filter |
![]() |
| Fig 1.4.11 Parametric Equalizer |
REFLECTIONS
I thoroughly enjoyed myself while doing the sound dubbing project. While looking for all the sounds and ambient noises, I had a vision in mind to portray that scene in a comedic sense. I wanted it to feel like a cartoon scene with wacky sound effects.
The voice over part of the process was the one thing I didnt really enjoy as I didnt like the way I sounded. Besides that, this first project gave me a few good laughs and taught me a lot about sound design.


















































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