Anatomy and Character Sculpture
27 April 2024- 3 July 2024
|
| Fig 1 Model Deconstructed_1 |
|
|
Fig 2 Model Deconstructed_2 |
|
|
|
Muscle Studies (Sketch and Sculpt)
Hands (Sketch and Sculpt)
TASK 1
Feedback: Muscle connections are better but try bending your creatures legs a little to make it more creature like and less humanoid. Refer to quadrupedal animals.
You are to continue with the previous sculpt from Project 1 to further enhancement. You may add sufficient details and textures to the character sculpt by utiliziing thorough studies of anatomy principles in your sculpt. Details should uplift the character persona which will add visual narrative to the output produced. Below are the list of components to be achieved in this project:
Mr. Kannan mentioned I could start posing my character and adding skin details.
Here are the initial details before proceeding with posing the character
W6:
Feedback: Detail looks good. Can proceed with posing and adding other details.
Initial pose:
Found a pose reference I liked
I went ahead and did a similar pose to this (LINK)
- Character Persona
Realised that the detailing from the initial task was redundant as id need to fix a lot after posing the character. However, I didnt mind it as I found learning anatomy and sculpting to be a lot of fun.
After finalising the pose and refining the muscles again, I retopologised the model using polygrounds to guide and ensure the retopology followed the flow as best as possible
- Skin Details
- Scars and bumps
- Creases
- Color implementation
- Light setup
As for the character design, I was inspired by Black Myth: WuKong. I added some hair to give it more detail as well as some accessories.
- FINAL RENDER
TASK 3
You are to finally polish your character, Cleanup and retouch your sculpt accordingly with an appealing posture that represents character personality clearly. Character to have props that will further support characters persona and adds visual narrative of its nature. Sculpture should stand on a platform and retopoed. Lighting to be further enhanced and final renders to then be retouched in photoshop or ad digital painting tool. Below are the required breakdowns list:
Collective shots rendered to show components in details
- Final render to be polished and presented on a potrait sized image. Printable high res.
- Final poster with appealing layout.
- Baked texture sheet
- Projection to low-poly model
- Character turntable
I turned to ChatGPT for a nice name to give my creature and I really liked Rai'Vahn as it seems very mythical and ancient.
According to ChatGPT this is the description of the name provided:
"Rai" suggests lightning or energy (in Japanese, 雷 = “rai” = thunder)
"Vahn" adds a regal or ancient tone, evoking names like “Khan” or “Vaanar”









Comments
Post a Comment